April 2012
11 posts
Apr 23rd
I just funded Spriter on Kickstarter, looks like... →
Apr 23rd
6 tags
Ludum Dare Update 3
Final update for today, then off to bed.  I now have some enemies on screen, radial collision detection, and projectiles.  It’s almost a game!  I still need some ways for the enemies to attack, and a good deal of polish.  I might make the planet a bit bigger, too, and add some ground based enemies.  Overall, I am happy with my progress and expect to have a fully playable game by tomorrow...
Apr 22nd
5 tags
Ludum Dare Update 2
Considering I am building an engine at the same time as building a game, I am pretty happy with what I have so far.  My little rover can roll and jump around his planet and some stars and a couple meteors float around in the background.  Not much for gameplay yet, though.  I am planning something like space invaders, with some waves of ships that attack the little planet and you can fight them...
Apr 22nd
1 note
6 tags
Ludum Dare Night 1
#LD23 - Got a few good hours of work in tonight! My engine now has texture drawing capabilities, cleaner input, decent sound handling and a basic game object system with update/render callbacks.  Nothing too impressive yet, but I can already tell I am going to love working with Lua for game development in the future.  It’s so easy to use! I am not sure yet how far I will make it by Sunday...
Apr 21st
4 tags
Ludum Dare 23 - Tiny World
The theme for Ludum Dare 23 has just been announced as : “Tiny World”! I’m in! Follow my progress here, on twitter (@decultured) or on github ( http://github.com/decultured/ )
Apr 21st
Ludum Dare?
I’m strongly considering participating in Ludum Dare this weekend. I just got basic audio working in my engine, and working on drawing sprites.  It’ll be rough using a new untested engine for the competition, but even if I don’t succeed, it will move me closer to my eventual goals.
Apr 20th
2 tags
Valve sounds like an amazing place to work. I love... →
Apr 19th
Apr 19th
Apr 18th
Just Moved In
So after years of running my own blog software in php, then Wordpress, then Django, I decided to make better use of my time and let tumblr manage my ramblings.  So… here I am!
Apr 18th