I just funded Spriter on Kickstarter, looks like... →
Ludum Dare Update 3
Final update for today, then off to bed. I now have some enemies on screen, radial collision detection, and projectiles. It’s almost a game! I still need some ways for the enemies to attack, and a good deal of polish. I might make the planet a bit bigger, too, and add some ground based enemies. Overall, I am happy with my progress and expect to have a fully playable game by tomorrow...
Ludum Dare Update 2
Considering I am building an engine at the same time as building a game, I am pretty happy with what I have so far. My little rover can roll and jump around his planet and some stars and a couple meteors float around in the background. Not much for gameplay yet, though. I am planning something like space invaders, with some waves of ships that attack the little planet and you can fight them...
Ludum Dare Night 1
#LD23 - Got a few good hours of work in tonight! My engine now has texture drawing capabilities, cleaner input, decent sound handling and a basic game object system with update/render callbacks. Nothing too impressive yet, but I can already tell I am going to love working with Lua for game development in the future. It’s so easy to use! I am not sure yet how far I will make it by Sunday...
Ludum Dare 23 - Tiny World
The theme for Ludum Dare 23 has just been announced as : “Tiny World”! I’m in! Follow my progress here, on twitter (@decultured) or on github ( http://github.com/decultured/ )
I’m strongly considering participating in Ludum Dare this weekend. I just got basic audio working in my engine, and working on drawing sprites. It’ll be rough using a new untested engine for the competition, but even if I don’t succeed, it will move me closer to my eventual goals.
Valve sounds like an amazing place to work. I love... →
Just Moved In
So after years of running my own blog software in php, then Wordpress, then Django, I decided to make better use of my time and let tumblr manage my ramblings. So… here I am!